Thursday, December 18, 2008
WELCOME!
During the fall of 2008, the 2/3 classes at SFC did a project about games. One thing we did in this project was to learn how to play new games by reading and analyzing the directions. Some of the directions were easy to figure out and others were more challenging. Another thing we did was to reflect on the games after we played them. When we reflected, we realized that there are many different things that can make a game good or bad. Our reflections also helped us to learn that you can change the game and make it better if it is not good or not fair. After we read about games, played many games, and reflected on them, we each decided on one of our favorite games. Then we worked with a group to write directions for how to play that game. We used those directions to create this site. When we finished writing our directions on paper, we typed all of the words. Then we added pictures and videos to help people understand the directions. We created this site so that other people can learn new games and have fun, make friends, get exercise, take a break from working, and get smarter. After all, that's why people play games!
Monday, December 8, 2008
Deni and Denise's Tag Group
By Fernanda, Natalie, Saul, and Sean
The materials you need to play Tag are people and a big yard. Before we begin playing, we have to pick someone to be IT. Then, go outside and pick a boundary.

First, the IT person needs to count to five. While he/she counts to five, everyone else runs away from the IT.

You run because if you stop they'll tag you. Then the IT has to try to tag someone. Instead of pushing, the IT can do two-finger touch.
The new IT is the person that the old IT tagged. Everyone must run away from the new IT.

The game can go on and on forever, or until the bell rings to go inside the school, or people become tired.
The materials you need to play Tag are people and a big yard. Before we begin playing, we have to pick someone to be IT. Then, go outside and pick a boundary.
First, the IT person needs to count to five. While he/she counts to five, everyone else runs away from the IT.
You run because if you stop they'll tag you. Then the IT has to try to tag someone. Instead of pushing, the IT can do two-finger touch.
The new IT is the person that the old IT tagged. Everyone must run away from the new IT.
The game can go on and on forever, or until the bell rings to go inside the school, or people become tired.
Deni and Denise's Checkers Group
By Austin, Martin, Silas, and Victor
To play Checkers, you need a Checker board, Checker pieces, and two people. Before you begin to play, you have to pick a color and agree with your opponent. Then, put the Checkers pieces in position on the black squares on your own half of the board. Black goes first because smoke comes before fire.
To play Checkers, you need a Checker board, Checker pieces, and two people. Before you begin to play, you have to pick a color and agree with your opponent. Then, put the Checkers pieces in position on the black squares on your own half of the board. Black goes first because smoke comes before fire.
To begin playing, black moves one square diagonally. Then the other player goes next and moves red one square diagonally. Then the game keeps on going.
If you want to jump your opponent's piece, they would have to be diagonally next to you -just jump over the one square they are in. Then that piece you jumped gets taken off the board. If you go across to the other side of the board, you say ''king me ''and the other player has to king you.

Try to get all your pieces to the other end of the board. The game continues on until one player is out of pieces.
Try to get all your pieces to the other end of the board. The game continues on until one player is out of pieces.
Deni and Denise's Mancala Group
By Jazmine, Kaitlyn, Keyonce, and Tiffany
The materials you need are pebbles or marbles, the board, and a partner. Before you begin playing, you need to set up the board.

Put four marbles in each pocket and pick who goes first. You can do Row Sham Bow to see who goes first. Next, you decide which bank is yours and which bank is your partner's.
Then, the person who goes first chooses a pocket or hole from their own side to start and picks up the marbles from that pocket. This person drops a marble in each pocket in the direction of their bank. When you come to your own bank, you drop a marble in.
If you land in a pocket that has marbles in it, you have to pick the marbles and keep going. When your hand is holding one last pebble and you put it in an empty pocket, it is your partner's turn. The game keeps going on and on until there are no more marbles in all of the pockets. The person with the most marbles in their bank wins!

To clean up, you have to put all of the marbles on one side or the marbles will fall out.
The materials you need are pebbles or marbles, the board, and a partner. Before you begin playing, you need to set up the board.
Put four marbles in each pocket and pick who goes first. You can do Row Sham Bow to see who goes first. Next, you decide which bank is yours and which bank is your partner's.
Then, the person who goes first chooses a pocket or hole from their own side to start and picks up the marbles from that pocket. This person drops a marble in each pocket in the direction of their bank. When you come to your own bank, you drop a marble in.
If you land in a pocket that has marbles in it, you have to pick the marbles and keep going. When your hand is holding one last pebble and you put it in an empty pocket, it is your partner's turn. The game keeps going on and on until there are no more marbles in all of the pockets. The person with the most marbles in their bank wins!
To clean up, you have to put all of the marbles on one side or the marbles will fall out.
Deni and Denise's Four Square Group
By Catherine, Levi, Taluai, and Zachary F.

To play Four Square, you need a ball, people, and Four Square. Before you begin playing, you choose a server/ace.

You must also choose which square you want to be in. Then the server can serve it to anybody's square. The ball has to bounce once in your own square, and then you hit it to somebody else's square. Then that person has to hit it to someone else's square. Keep playing on until somebody gets out.

If you bounce the ball two times, you're out. When you get out, you go to the end of the line. The game ends when the time is up and everybody got a turn. Here are variations -different ways to play the game. When you do black jack, the ball has to be in the air and you catch it and say "black jack." When you say that, you switch squares. When you do popcorn, you can hit it two times. When you say "war" you pass the ball to the same person. It means that your challenging and testing them. If they say "unwar" you hit it to somebody else's square. There are other variations also.
To play Four Square, you need a ball, people, and Four Square. Before you begin playing, you choose a server/ace.
You must also choose which square you want to be in. Then the server can serve it to anybody's square. The ball has to bounce once in your own square, and then you hit it to somebody else's square. Then that person has to hit it to someone else's square. Keep playing on until somebody gets out.
If you bounce the ball two times, you're out. When you get out, you go to the end of the line. The game ends when the time is up and everybody got a turn. Here are variations -different ways to play the game. When you do black jack, the ball has to be in the air and you catch it and say "black jack." When you say that, you switch squares. When you do popcorn, you can hit it two times. When you say "war" you pass the ball to the same person. It means that your challenging and testing them. If they say "unwar" you hit it to somebody else's square. There are other variations also.
Deni and Denise's Uno Group
By Alex, Leah, Walter and Zachary J.
To play Uno, you need a deck of Uno cards, a group of people, and a table to play on. Before we begin playing, we choose the dealer and shuffle the Uno cards.

Next, the dealer passes out seven cards to each person. Then , the dealer puts the deck of cards in the middle to be the draw pile and you put a card face up to be the discard pile.
To begin playing, the dealer or the person on the lift side of the dealer goes first and puts a card down that matches the color or number of the discard pile. Then, if you don't have card color or number of the discard pile. Then, if you don't have card's that are the same color or number, keep drawing from the draw pile.

Skip and reverse card change the order. The wild cards change the color. If you put down a card with +4, you have to draw four more cards.

Continue playing. If you have one card left,you have to say ''Uno'' fast. Someone else says ''Uno'' for you, you draw four more cards. Finally, the game ends if you say ''Uno'' and you have the same color and number to match the discard pile. The first person to get rid of all their cards wins!
To play Uno, you need a deck of Uno cards, a group of people, and a table to play on. Before we begin playing, we choose the dealer and shuffle the Uno cards.
Next, the dealer passes out seven cards to each person. Then , the dealer puts the deck of cards in the middle to be the draw pile and you put a card face up to be the discard pile.
To begin playing, the dealer or the person on the lift side of the dealer goes first and puts a card down that matches the color or number of the discard pile. Then, if you don't have card color or number of the discard pile. Then, if you don't have card's that are the same color or number, keep drawing from the draw pile.
Skip and reverse card change the order. The wild cards change the color. If you put down a card with +4, you have to draw four more cards.
Continue playing. If you have one card left,you have to say ''Uno'' fast. Someone else says ''Uno'' for you, you draw four more cards. Finally, the game ends if you say ''Uno'' and you have the same color and number to match the discard pile. The first person to get rid of all their cards wins!
Wednesday, December 3, 2008
Maya's Uno Group
By: Isabel, David, Briana, Danny A., & Gustavo
Materials:
You need the Uno cards, a good place to play, and at least two players.
Setting Up the Game:
Put all the cards in a stack on the table. Everyone gets one card and sees who has the highest card. The person with the highest card is the dealer. Word cards are worth zero. Put all the cards back in the Draw Pile.
How to Play:
First you decide if you're playing a scored or unscored version of the game. The dealer passes seven cards to each player, starting on the dealer's left side. Second the dealer takes one card from the Draw Pile and turns it over to make the Discard Pile. The person to the left of the dealer goes first. They put down a card that matches either the color or number of the one the dealer put down. You go clockwise around the table, putting down cards that match either the color or number. If the person before you puts down a word card, follow its directions. You can't discard anything on that turn. If you discard a wild card, you can choose any color for people to discard. If your wild card says draw four, the next person draws four. If a player does not have the same color or number then they draw one card from the Draw Pile. If you still can't put a card down it's the next person's turn.
If you have one card left you have to say Uno. If someone says it before you
If you play a scored version, whoever wins gets all the points from everybody else's hands. Normal cards are worth
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